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I know you did the illustrations for the game, but how much of the creation were you involved in? Was this a bunch of guys you knew, or did they contract you later? I'm just curious. I've always thought of doing work for game companies and I was wondering how you got hooked into this deal.
I only did the visual development side of the project. I'd been working freelance for Privateer Press for a while as a concept artist and Infernal Contraption was a project that the creative director had me in mind for pretty much since I'd started working with him.
I came to work for Privateer in a wierd and circuitous way, its a long story...the short of it is, I made it a goal to work for them and a lot of hard work and some incredible luck paid off.
My advice if you're going to try to work for a minis/rpg game publisher is this: go after the big guys and make them your only priority. I hate to say it, but I've know too many people who've been burned by smaller publishers - even with contracts. Even the big companies will tell you that they aren't exaclty swimming in the loot, and its only worse for the little guys. Not paying an artist can sometimes keep them afloat one more month and I've seen it too often. As a artist, its better to focus your time on more established companies and your work is certainly good enough to get work with them.