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July 30, 2007
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:iconcwalton73:
Characters developed for Privateer Press' new card game; Infernal Contraption [link] .

They each represent a different type of power used to create machines in the game. Top Left: Voltaic/Electricity, Top Right: Gear Power, Bottom Left: Chemical Energy, Bottom Right: Steam Power.

The characters were developed and pencilled by yours truely, inked by Rob Hawkins :iconcreationmatrix: and then colored by the both of us. All in all, a fun project that I am immensely proud of. Not only was it fun to draw, it seems that a lot of people are having a lot of fun playing it. :)
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:iconmonkybutt:
They need to make a video game for this, it would be sweet and play.
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:iconquickcrimson:
*quickcrimson Sep 15, 2008  Hobbyist Traditional Artist
YES! NEXT TO MUNCHKIN THE BEST GAME EVA!
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:iconmonkybutt:
These goblins look evil and crazied by technology, thats why i like them
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:iconvoya:
~voya Sep 7, 2007  Professional General Artist
Picked up Infernal Contraption over the weekend. Fun game! It took us a while to sort out the rules, but we had a blast once we did. Great work my friend! :thumbsup:
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:iconcwalton73:
Awesome, I'm glad you're enjoying it. Its a fun little game and I was really happy to be a part of it. Hopefully, the original and the upcoming expansion will be successful enough to spawn more Gobbery goodness!
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:iconvoya:
~voya Sep 8, 2007  Professional General Artist
Yeah, I'm looking forward to the expansion. That's in November isn't it?

I know you did the illustrations for the game, but how much of the creation were you involved in? Was this a bunch of guys you knew, or did they contract you later? I'm just curious. I've always thought of doing work for game companies and I was wondering how you got hooked into this deal.
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:iconcwalton73:
Yep, IC2:Sabotage will be out in November!

I only did the visual development side of the project. I'd been working freelance for Privateer Press for a while as a concept artist and Infernal Contraption was a project that the creative director had me in mind for pretty much since I'd started working with him.

I came to work for Privateer in a wierd and circuitous way, its a long story...the short of it is, I made it a goal to work for them and a lot of hard work and some incredible luck paid off.

My advice if you're going to try to work for a minis/rpg game publisher is this: go after the big guys and make them your only priority. I hate to say it, but I've know too many people who've been burned by smaller publishers - even with contracts. Even the big companies will tell you that they aren't exaclty swimming in the loot, and its only worse for the little guys. Not paying an artist can sometimes keep them afloat one more month and I've seen it too often. As a artist, its better to focus your time on more established companies and your work is certainly good enough to get work with them.
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:iconvoya:
~voya Sep 14, 2007  Professional General Artist
Awesome. Thanks for the advice, Chris. Great work, I'm looking forward to the expansion.
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:iconcwalton73:
No problem, Shannon. You've definately got the chops for it, so good luck!
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:iconsirbucklz:
Though I love the game, your gobbers are what made it for me. They actually inspired me to start drawing again. As soon as I can get a hold of my friend's scanner I'll be uploading my versions from looking at your work on the cards.
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